Honeycomb: The World Beyond Known Issues & Crash Fixes
From the Steam discussion forum and Frozen Way’s patch notes, 31 August to 10 September 2026. Frozen Way pinned a troubleshooting guide at the top of the forum and asks for reports there or on its Discord.
Fixed in Hotfix #1 (9 September 2026)
| Issue | Fix |
|---|---|
| Crash when the crafting list tracked items from a storage that no longer existed | Fixed |
| The Building Minion quest could ask you to pin a blueprint while the Blueprints screen was locked | Screen now unlocks at that moment |
| Errors when quest logic ran before the character was ready | Extra safety checks |
| Items in the inventory decayed very fast | Now about half as fast |
| Voice lines with inconsistent volume and priority | Adjusted |
Crashes on start-up
Some players crash before or just after the main menu, on high-end PCs too. What worked for others:
- Force DirectX 11. In the Steam library, right-click the game → Properties → Launch options, and type
-dx11. Several players confirmed it; a few with an RTX 5080 or older Intel laptops still crashed. - Check the pinned troubleshooting thread, which Frozen Way wrote after the demo.
- Players with Xeon CPUs asked whether the game needs AVX2; that had not been answered by 10 September 2026.
Still open on 10 September 2026
| Report | What we know |
|---|---|
| Cannot drop a strider snack in placement mode | A developer said pressing X while holding it should work and asked for video. |
| Items vanish from the backpack or a locker | Several reports (Ivory Linter gone from a locker, pickups disappearing). |
| All animals disappeared | One Steam reviewer had to restart. |
| Trash can does nothing | Players use a spare locker as a bin for now. |
| Motion blur still gives headaches at zero | One thread asks for a setting that fully disables it. |
| Movement keys keep walking after release | One detailed report; others do not see it. |
| Middle mouse button cannot be remapped | Blocks some players at the tutorial. |
| A pop-up needs a long key hold while you are attacked | Feedback thread. |
| Fruit not growing back | Plants run on cycles; scan to see the timer before assuming a bug. |
Performance
Ray tracing is the big cost. ProRogueBear went from 40-45 FPS to about 120 at 4K by turning it off on an RTX 4090. See the system requirements.
Did they use AI?
In the same Hotfix #1 post, Frozen Way said the intro cutscene was “made and fully rendered two years ago in 3DS Max” and that it “did NOT use AI whatsoever”.
Settings that help are in controls and settings.
Thanks for the feedback!